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Both cameras are 0.3 mega-pixels, which produce a standard photo size of 640x480. It is in fact one of two cameras included in the system, with the other being an internal one that directly faces the player whilst the system is in use. Given the prominence of the ‘eye’ that appears to be staring at you when the DSi unit is closed, it proves to be a key focal point that will intrigue all new owners.
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The new aspects added to the hardware, however, counter-balance these omissions. Additionally, whilst standard DS games still have no region restrictions, any titles that have DSi-specific features (using the camera in-game, for instance) or are entirely exclusive to DSi, will indeed be region locked. First of all, the second slot at the bottom of the system has been removed, meaning that it is not backwards compatible with the Game Boy Advance range, nor can games such as Guitar Hero: On Tour be played, since titles such as Activision Blizzard’s music-based product use ‘Slot 2’ for accessories that are fundamental to gameplay. For those that have yet to sample the DSi range, it is important to realise that although the system plays all existing DS releases, there are some features missing from the DS and DS Lite. In with the old…Following on from Cubed3’s illustrative comparison of the Nintendo DSi XL and various other systems and game-related items, now it is time to take a look at what makes it tick.
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Cubed3 takes a closer look at what can be expected… A mere eleven months down the line, a larger version, the DSi XL, is due to hit European retail on 5th March, 2010. As a result, it axed the Game Boy Advance slot, added in a camera and audio playback, as well as introduced an internal web browser and the DSiWare download service for new games for the DSi launch on 3rd April, 2009. Once the preliminary popularity explosion of the platform had begun to settle down somewhat, Nintendo decided another revision was required. After seeing off the Game Boy Advance and GameCube to become the company’s main platform prior to the release of the Wii, Nintendo capitalised on the new audience that had been drawn to the system thanks to games like nintendogs and Animal Crossing by launching the sleeker DS Lite on 23rd June, 2006, not long after the Western debut of Dr. Back on 11th March, 2005 in Europe, Nintendo originally unleashed what was meant to be its ‘Third Pillar’ system, the touch-screen enabled DS, which was named as such due to its dual-screen setup (although some deemed it the ‘Developer System’ due to its lower development costs and the simplicity to create games on it).